As some of you have heard we (me, erry and friends) are working on a new online game.
It is still in a very early development stage so we can't publish many details. This is, however, what we know for sure:
- It will be a browser game with real-time multiplayer (you will see your friends move around the room with you)
- It will be themed around catching&training monsters as well as battling.
- It will be pictured from an isometric perspective (See picture in spoiler)
Note that this is the exact same project as first announced by John here: http://forums.pokemonlake.com/announces/topic2808.html. I just felt that we needed another topic since that one is getting crowded.
Our team is looking for a couple of people skilled in graphics/spriting and/or game development in general. I made a little mini-tutorial (see the spoiler) that shows what kind of art we're looking for. Currently we need both characters and landscapes (more info soon)
If you think you're up for the task, do leave us a message! (Note: not all the graphics will be isometric, only in-world content.)
Spoiler: show
I have set up an IRC-channel for everyone interested, see you in #project-metaverse @ SurrealChat!
Implementation details:
- While PokemonLake is based on traditional web technologies (moving DOM elements with JS, server logic in PHP), we will be using a new technology that allows for real-time communication with the server. Websockets. The server is written in C++ and includes a custom WebSocket stack. We also use the new HTML5 canvas-API for nice graphical effects. The downside is that these technologies are not well supported by all browsers. Currently we only support the latest Firefox and Chrome. We expect other browsers to follow soon, though.
- The server includes a Google V8 JavaScript context. This allows us to script server-side events without requiring a full restart. Most of the game logic will be in JS after all. Joy.

- Wanna hear more? See you in IRC!
Comments welcome!


















